Developmental Editing Fiction
Table of Contents
Developmental Editing for Fiction: Scope and Timing
Developmental editing looks at the story engine. Structure, plot, pacing, character arcs, POV, theme, market fit. Not grammar. Not style. Save commas for later.
Here is the work in plain terms. A developmental editor asks whether the premise holds, whether scenes cause consequences, whether stakes rise, and whether readers will feel what the pitch promises. The focus stays on the book’s spine and organs, not its clothing.
What falls inside scope
Expect scrutiny on:
- Premise and promise. What experience does the book promise, and does the draft deliver that experience.
- Causal chain. Scene causes next scene. No random episodes.
- Stakes. Pressure climbs. Choices cost more over time.
- Subplots. Threads support the main arc or they go.
- Theme. Events and choices point toward a clear idea.
- Genre fit. Core conventions respected, with a fresh angle.
Off the table for now:
- Sentence rhythm
- Word choice and repetition
- Commas and continuity fixes at the line level
Those belong to line editing and copyediting. Developmental work shapes the book so those later passes pay off.
Typical deliverables
Most editors offer a mix of these:
- Editorial letter. Five to twenty pages. Diagnosis of structure, character, pacing, and market fit. With concrete next steps.
- In‑manuscript margin notes. Targeted comments inside the file. Focused on scene goals, entrances, exits, and turns.
- Story or beat map. A visual or tabular view of the plot beats, scene purposes, and timeline.
- Prioritized revision roadmap. A sequenced plan. Do structural changes first, then character, then scene-level reinforcements.
A short debrief call often accompanies delivery. Use that call to confirm priorities and next steps.
Mini example:
- 95,000-word fantasy
- Deliverables: 12-page letter, 120 margin comments, beat map, 60-minute call
- Focus: sagging middle, unclear midpoint turn, antagonist motive
- Outcome: three structural moves, two character fixes, one theme pass
Best timing
Book developmental work after a complete draft or a substantial revision. The editor needs a full view of the arc. Partial drafts hide problems, which leads to vague advice.
A simple path that works:
- Draft to the end
- Self-revise once, using a reverse outline and a synopsis
- Send the full draft for developmental editing
- Revise based on the roadmap
- Move to line editing, then copyediting
Short on budget or time. Start with a manuscript assessment or a partial pass on the opening and outline. Apply guidance to the full draft before a deeper round.
How editors read a novel
Editors read with promises in mind. A romance promises an emotionally satisfying ending. A mystery promises fair-play clues and a credible reveal. A thriller promises escalating danger and a deadline. Break the promise, readers walk.
A few quick lenses:
- Core goal. Who wants what, and why now.
- Obstacles. Pressure from person, system, nature, or self.
- Transformation. What shifts inside the lead by the end.
- Scene turns. Each scene changes knowledge, power, or stakes.
- Setup and payoff. Seeds planted early, harvest later.
- Time logic. Travel, reveals, and logistics feel credible for the genre.
Red flag examples:
- A midpoint that repeats the opening problem rather than flips stakes
- A subplot romance that never collides with the main crisis
- A clue that arrives from nowhere, with no planted trail
- A finale that hinges on a new gadget or ally with no setup
Prep that raises quality and lowers cost
Bring a tight briefing pack. Quotes improve. Feedback lands faster.
Include:
- One to two page synopsis. With spoilers. Summarize the spine from inciting incident to outcome.
- Reverse outline. One line per scene or chapter, purpose and change noted.
- Character list with GMC. Goal, motivation, conflict for lead roles. One sentence each.
- Comps. Two to three recent titles that match tone and audience. Name the shelf.
- Audience statement. Who the book serves, and why readers care.
- Word-count target. Current word count, and target range for genre.
Prep tips:
- Use present tense in the synopsis for clarity
- Mark dual timelines or POV shifts in the reverse outline
- Note any research or sensitivity concerns up front
- Flag scenes that feel lifeless or confusing
A tiny exercise before you book:
- Write a single sentence for the book’s promise. For example, A burned-out detective must solve one last case to keep custody of her son.
- Write a single sentence for the lead’s internal lie or misbelief.
- Write a single sentence for the midpoint shift.
- Write a single sentence for the worst moment before the climax.
- Write a single sentence for the final change.
Those five lines sharpen the edit and your choices.
What to ask your editor to answer
An editorial letter works best when guided by your goals. Give questions that target your pain points.
Examples to include in your brief:
- Where does momentum stall, and which cuts or moves restore drive.
- Does the protagonist hold agency across all acts.
- Which scenes fail to turn, and what purpose would fix them.
- Do subplots apply pressure to the main arc or distract from it.
- Does the POV plan serve tension and clarity, or should a different distance or tense replace the current one.
- Are genre promises met, and which beats need reinforcement or inversion.
- What order of operations will yield the strongest revision.
Add one success question. For example, Which elements feel strong enough to leave alone for now. This protects working parts while you rebuild weak ones.
A quick checklist before you hit send
- Full draft saved as a single file with page numbers
- Clean version for reading, plus a tracked-changes version if you want targeted notes
- Synopsis and reverse outline included
- Character GMC sheet added
- Your questions listed at the top of the brief
- Deadlines and availability shared, including blackout dates
- Contact info and preferred file format confirmed
Developmental editing shapes story. Respect the order, and the rest of the process becomes smoother. Get the scope right, bring the right materials, and ask sharp questions. Your future line editor will thank you. Your readers will too.
Plot and Narrative Structure
Plot carries readers through the book. Structure orders events so tension grows, reveals land, and payoffs make sense. When those pieces work, readers stop checking the time.
Start with a core promise
Name the promise. Who drives the story, what goal sits on the table, and what change rides on the outcome. Add a feeling target for the reader.
Try this quick frame:
- Protagonist plus goal: A junior attorney vows to clear a mentor’s name.
- Stakes and change: If she fails, the mentor goes to prison, and her belief in the system collapses.
- Reader experience: Taut, clue-driven progress with one gut-punch reversal.
Mini exercise:
- One sentence for the story’s promise. Use present tense.
- One sentence for the inner shift by the end.
- Three emotion words for the reading experience, for example, tense, bittersweet, triumphant.
Tape those lines above your desk. Every structural choice serves that promise.
Build a clean causal chain
Scenes need to trigger consequences. Each event sets off the next event. No random errands.
Weak chain:
- Chapter three, tea with a neighbor.
- Chapter four, a car chase for no reason tied to tea.
Stronger chain:
- During tea, the neighbor reveals a contract on the hero.
- The hero bolts, which alerts the watcher across the street.
- The watcher calls backup, which triggers the car chase.
Use a simple test. Between any two scenes, write Because X, therefore Y. Or But X, so Y. If the link reads And then, rethink.
Common leaks:
- A clue falls from the sky, no plant.
- A villain appears when needed, no line of approach.
- A travel sequence burns pages, no change at arrival.
Hit the structural beats with purpose
Every genre bends beats, yet a backbone helps.
- Inciting incident. Normal breaks. A problem arrives, a desire solidifies, or a no-going-back choice looms.
- First plot turn. The lead commits. New world, new plan, fresh pressure.
- Midpoint shift. Stakes tilt or power flips. A new truth reframes the goal.
- Crisis. Worst moment. A decision hurts either way.
- Climax. Direct confrontation with the core problem. The goal either succeeds or fails.
- Resolution. Payoff. Promises met, consequences shown, new normal set.
Spot checks for each:
- Inciting incident. Did life before show up, so disruption reads as disruption.
- First turn. Does commitment lock the door behind the lead.
- Midpoint. Does a belief crack or a new threat raise the price.
- Crisis. Does the choice touch theme, not only plot.
- Climax. Does the lead drive action, not a side character.
- Resolution. Do seeds planted early bear fruit.
Tiny blueprint example, mystery:
- Inciting incident. Body found in a locked room the lead planned to inherit.
- First turn. Lead lies to police to stay on the case.
- Midpoint. Will shows a second heir, trusted ally moves into suspect slot.
- Crisis. Turn in the ally to save self, or risk prison to protect the ally.
- Climax. Trap the killer using the locked-room trick shown in chapter one.
- Resolution. Lead admits the lie and accepts a reduced inheritance.
Weave subplots to raise pressure
Subplots serve the main arc, not the other way around. Treat each thread as a lever. Pull, and pressure rises.
Test every subplot with three questions:
- Does this thread increase risk or cost for the main goal.
- Does this thread reveal a facet of the lead linked to theme.
- Does this thread collide with the main plot near midpoint or climax.
If a thread fails two questions, merge with a stronger thread or cut. Two weak friends in a cast often become one sharp friend who forces change. Romance, rivalry, mentorship, family tension. All fair game, as long as those threads squeeze the central choice.
Tame timelines and reveals
Chronology carries more weight than grammar at this stage. Track time, place, and logistics so revelations land where impact peaks.
Practical moves:
- Build a simple spreadsheet. Scene number, date, time, location, POV, purpose, change.
- Mark travel durations, injuries, and gear. A sprained ankle today still limps tomorrow.
- For dual timelines, color code and align mirrored beats. Midpoint in the past thread should rhyme with midpoint in the present thread.
- For flashbacks, tie entry and exit to a live question. A memory answers something raised in the current scene, then complicates the next step.
Watch for timeline hitches:
- A sunrise after a late-night scene with no sleep debt.
- A clue revealed before groundwork exists.
- A countdown that never counts.
Tools that make structure visible
Clarity comes faster when the skeleton sits on the table.
- Reverse outline. List each scene in order. One line for purpose, one for conflict, one for change. If no change, flag for surgery.
- Beat sheet. Pick a model you trust, three-act, four-act, Hero’s Journey. Mark current beats by page range or word range. Note early or late landings.
- Scene cards. Index cards or digital tiles. Lay out scenes on a floor or board. Move pieces until flow strengthens.
A quick case:
- 95,000-word heist. Reverse outline shows six setup scenes before the first complication. Cards reveal a strong midpoint twist buried at 62 percent. Solution, pull the twist to 50 percent, merge two setups, start the job by chapter three.
Action steps for a structural pass
- Read through fast without tinkering. Note boredom spikes, confusion spikes, delight spikes.
- Do a scene-by-scene audit. For each scene, write purpose, conflict, outcome in three short lines.
- Circle scenes with no turn. Either add pressure or cut.
- Map beats against word count. Slide events forward or back to steady escalation.
- Check the because-therefore chain between scenes. Fix and then links.
- Merge or cut subplots that fail the pressure test.
- Rebuild a clean order on cards, then update the manuscript.
- Write a brief of planned changes, one page max, to guide the next draft.
One last test before moving on. Pitch the story to a friend in four beats. Setup. Disruption. Reversal. Decision and payoff. If the pitch sounds like a sequence of causes and effects with rising stakes, structure likely holds. If the pitch meanders, go back to the chain. The draft will thank you, and readers will feel the difference.
Character Arcs and Relationship Dynamics
Plot moves bodies. Character arcs move hearts. Desire, choice, and pressure give a story a spine readers feel.
Agency and desire
Give the protagonist a goal that would keep a real person up at night. Tie every major choice to that goal. Then throw credible obstacles in the way.
Quick frame:
- Goal: Win guardianship of a younger brother.
- Motivation: A promise to a dying parent, plus love.
- Conflict: A system that favors a wealthy aunt, plus the hero’s messy past.
Exercise:
- Write one sentence for the external goal.
- Write one sentence for the internal wound or longing.
- List three hard choices the hero must make by page count, one early, one mid, one late.
Agency test for scenes:
- Does the hero want something specific in this scene.
- Does the hero pursue a tactic.
- Does the scene end with a new direction or a cost.
If any answer reads no, raise the stakes or cut the scene.
Arc types tied to theme
Arcs grow from misbelief. Name the lie the protagonist starts with, then design moments that confront that lie.
Three common paths:
- Positive arc. The lie falls. The hero gains a truer worldview. Example, a loner learns trust and secures a found family.
- Flat arc. The hero holds a true belief and reforms a broken world. Example, a principled journalist resists bribes and shifts a town.
- Negative arc. The lie tightens. The hero fails to change and pays the price. Example, a prince seeks power and sacrifices love, then loses both.
Theme alignment:
- If the theme argues that love requires vulnerability, show choices where self-protection blocks connection, then show a step toward risk.
- If the theme argues that justice requires sacrifice, build scenes where comfort tempts the hero away from truth, then force a costly stand.
Prompt:
- Write the misbelief in one blunt line. For example, “I am only valuable if I succeed.”
- Name three story beats that test that belief.
- Mark the beat where belief breaks, or calcifies in a negative arc.
Antagonistic forces with logic
Pressure shapes change. Build opposition with human logic, not cartoon villainy.
Four sources to mix:
- Person. A rival, a parent, a lover with clashing goals.
- System. Law, bureaucracy, tradition, corporate policy.
- Nature. Storms, illness, geography.
- Self. Fear, addiction, pride.
Give the opposing force a reason that makes sense within that worldview. The rival wants the same promotion. The aunt thinks wealth equals stability. The storm arrives during peak season. The hero self-sabotages under stress.
Checklist:
- Does the antagonist pursue a clear goal.
- Does the antagonist escalate pressure at regular intervals.
- Does each push corner the hero into a sharper choice.
Cast design with intent
Redundant characters blunt momentum. Fold roles where overlap appears.
Audit steps:
- List each recurring character with a job in the story, function, not career.
- Examples, “tests the hero’s honesty,” “delivers key clue,” “raises stakes through romance,” “voices the theme.”
- If two names share a function, merge or retask one.
Give side characters mini-arcs that intersect the main arc.
- A mentor loses faith early, then regains faith after the hero’s brave act.
- A friend wants a band to succeed, then leaves when the hero hogs the spotlight, then returns after the hero learns to share.
Cross-check with the protagonist’s growth. Side arcs should collide with turning points, adding pressure or relief at planned moments.
Relationships as engines of change
Relationships shape choices. Treat each bond as a pressure point.
Mentorship:
- A flawed mentor gives a tool and a warning. The warning goes unheeded, then returns at crisis point. The hero either repeats the mistake or breaks the pattern.
Friendship:
- Loyalty yields resources. Loyalty also demands honesty. A lie about a crime keeps a friend safe early, then endangers both later.
Romance:
- Desire collides with the external goal. A cop falls for a suspect’s sister. Attraction grows during shared action. A truth bomb at midpoint fractures trust. The final choice weighs love against duty, then finds a third path or not.
Rivalry:
- Two strivers chase one prize. Early scenes sharpen skills. Mid scenes tempt sabotage. Late scenes reveal a shared value, or a final split that defines the hero.
On-page cues that show growth:
- Dialogue shifts from deflection to straight talk.
- Physical space shifts from distance to proximity, or the reverse.
- Gifts traded, then returned, then reclaimed with new meaning.
Practical steps for a character pass
Build GMC sheets:
- For the protagonist and key allies, write Goal, Motivation, Conflict for both external and internal lines.
- Example, External Goal, win the regional bake-off. External Motivation, save the bakery lease. External Conflict, a celebrity rival and a slashed budget. Internal Goal, prove personal worth. Internal Motivation, childhood shame. Internal Conflict, perfectionism under stress.
Beat the arc per act:
- Act One, false belief drives a safe plan.
- Act Two, tests escalate, tactics fail, beliefs wobble.
- Midpoint, a truth emerges or a cost spikes.
- Act Three, a low point forces a choice between the old belief and a new one.
- Act Four, action aligns with the new belief, or locks in the old lie.
Root out passenger characters:
- For each side character, write one sentence for function and one for a turning-point contribution.
- If no contribution affects a turning point, fold the role into another character or cut.
Scene turns for character state:
- During a scene audit, add one line, “State A to State B.” For example, “Hopeful to doubtful,” “Ashamed to defiant.”
- No turn means no interior movement. Add pressure, complicate a relationship, or remove the scene.
Map interactions:
- Create a simple grid with the protagonist on one axis and key relationships on the other.
- Fill cells with beat moments. First bond, rupture, repair. Ensure those beats align with plot turns.
Line check for agency:
- Replace passive phrasing with active choice phrasing. “Was pulled into a fight” becomes “stepped into a fight.” “Had to go along” becomes “chose the lesser evil.”
Dry run test
Pitch the arc in four beats:
- Who the hero is on page one, lie included.
- The pressure that forces new tactics.
- The break or hard truth at midpoint or crisis.
- Who the hero becomes by the final page, and how relationships mark that change.
If the pitch lands clean and causal, the spine holds. If the pitch wanders, return to GMC, prune the cast, and raise relationship pressure where the heart of the story lives.
Pacing, Scenes, and Narrative Tension
Readers turn pages for answers. Each page should plant a question. Each scene should move the story from one state to another.
Scene craft
Build scenes on three legs, goal, conflict, change.
- Goal. Someone wants something specific right now.
- Conflict. Opposition rises, external or internal.
- Change. The scene ends with a new fact, risk, or emotional state.
Example:
- Goal, Kayla needs access to the locked archive.
- Conflict, the clerk requires a permit, Kayla lacks one, and the rival scholar is already inside.
- Change, Kayla bribes a custodian key, then sees the rival slip a document into a coat. Now the objective shifts. Evidence matters more than entry.
Quick check for any scene:
- What does the viewpoint character want in this moment.
- What stands in the way, person, rule, self.
- What new direction or cost emerges by the end.
If nothing turns, compress, combine, or cut.
Exercise, write a one-line log for five scenes using this form. Want. Obstacle. Turn.
Entrances and exits
Start late. End early. Skip warm-up. Skip cooldown. Land in motion, leave on tension or relief.
Use hooks or mini-questions to propel readers across breaks.
- A line withheld. A door about to open. A phone lighting up with a name the hero fears.
- Or a small resolution with a new wrinkle. The safe opens, but the box inside belongs to the mentor.
Trim exit fluff. No long goodbyes. No travel unless travel alters stakes.
Microtension
Microtension lives inside lines. Curiosity at the sentence level keeps attention even during quiet moments.
Tools,
- Subtext. Dialogue says one thing while wanting something else. Example:
- “Food was great.”
- “You ate two bites.”
- “I had a big lunch.”
- “At three a.m.”
- Unmet desire. A character needs sleep, touch, recognition. The need shapes tone and choices.
- Small reversals. A smile fades. A hand hesitates. A joke lands flat.
Try this pass on a slow page. For each paragraph, add one friction point. A withheld name. A wrong assumption. A minor lie. Watch energy rise.
Exposition control
Backstory and facts serve story, not the other way around. Readers want what helps the current problem.
Principles,
- Reveal on need. Delay origin stories until a choice requires context.
- Drip, do not dump. Two sentences of context often beat a page of history.
- Summarize when dramatization adds nothing. Travel across town, long research montages, routine meals. One clean line frees space for scenes that matter.
A test line to try, “She knew three things,” then deliver three relevant facts, each linked to the current goal.
Rhythm variety
Monotony drains momentum. Vary scene length, mode, and heat.
- Alternate action, dialogue, reflection, and setting beats.
- Use short scenes for pressure spikes. Use slightly longer scenes for strategy and heart.
- Follow an intense event with a brief sequel, a breath, not a nap.
A rhythm pattern to try across a chapter, pressure, breath, push. Repeat with rising stakes.
Sequel beats
After major events, lock in forward motion with a compact sequel.
- Reaction. Emotional processing in one tight moment.
- Dilemma. Two bad options, or two good ones, with a clear cost.
- Decision. A new tactic, a promise, a line crossed.
Example, the heist fails. Reaction, fear and shame. Dilemma, run now or rescue the partner. Decision, rescue, which shifts the next goal and scene setup.
Practical pacing tools
Build a simple spreadsheet. Chapter by chapter, or scene by scene.
Columns to include,
- Purpose in one line. For example, “Confront father, fail to get keys.”
- Length in words.
- Heat rating from one to five. One for calm thought, five for chase or showdown.
- Hook or question on entry and exit.
- Notes on microtension, subtext moment, or reversal.
Scan for trouble,
- Three low-heat scenes in a row. Combine or trim.
- Repeated scene purpose. Merge or give a fresh turn.
- Long stretches without a concrete question on the page. Front-load a sharper need.
Front-load crucial questions early in acts and at chapter starts. Name the chase. Name the fear. Name the clock.
Quick drills
- The line cut. Remove the first paragraph of a scene. Read again. Stronger start. Keep the cut if momentum improves.
- The door test. End a chapter one beat earlier than planned. Stop at a decision, a knock, a name on a screen.
- The backstory ration. Limit backstory in the first three chapters to under two hundred words total. Force present action to carry weight.
- The beat swap. Move a reveal one scene earlier. Track ripple effects. If stakes rise, lock the swap.
Pacing grows from choices, not tricks. Clear goals, smart conflict, frequent turns. Relationships add pressure. Voice adds flavor. Structure sets the climb. Keep readers asking, “What happens next,” then answer with consequence and a new question. Repeat, with purpose and heart.
POV, Voice, and Genre Conventions
POV controls access. Voice shapes experience. Genre sets the contract with your reader. Nail these, and the story breathes.
Choosing and managing POV
Pick your viewpoint with intent. First person gives direct access. Strong intimacy. Close third offers similar access with more range for tone. Omniscient steps back, offers breadth, and invites commentary from the narrator.
Keep tense and psychic distance stable unless a clear reason exists to shift. Psychic distance means how close we sit inside a mind. Closer reads like raw thought. Farther feels cooler, more observational. Choose a default and stick to it scene by scene.
No head-hopping. One viewpoint per scene or per chapter. Signal switches with a scene break and a clear identifier in the opening line. Location, name, or a unique filter on the first paragraph.
Quick drill:
- Rewrite a paragraph from your chapter in first person, then in close third from the same character. Note where intimacy surges or drops. Pick the version that best serves the promise of the scene.
- Now try a brief omniscient paragraph for a crowd scene. Does the wider view earn its keep. If not, return to your default.
Create a simple POV charter:
- Who holds viewpoint in each scene.
- Default tense.
- Allowed distance range, for example tight internal to moderate.
- Off-limits knowledge for each narrator, including secrets and unseen events.
- Rules for switches, for example new chapter for a new head.
Keeping voices distinct
Voice grows from word choice, rhythm, focus, and bias. Two characters in the same city will notice different details. A surgeon clocks symptoms. A pickpocket clocks exits.
Build a short voice profile for each viewpoint:
- Diction. Formal or plain. Slang or no slang. Regional words or none.
- Rhythm. Choppy or flowing. Long lines or short bursts.
- Bias. What pulls attention first, status, danger, beauty, injustice.
- Temperature. Dry humor, earnest tone, or flint-hard restraint.
Align dialogue with interiority. A character who swears in thought should not sound prim in speech unless hiding something. If you want a mask, show the slippage.
Spot-check a chapter. Cover names and dialogue tags. Read a random page out loud. Could you tell who speaks from sound alone. If not, raise contrast. Swap three words for each viewpoint, ones only they would use. Keep a list on your desk.
Show vs tell with intent
You do not need to dramatize every minute. Show turning points. Tell transitions and low-stakes business with clean summary.
Told:
- Nora feels nervous in the interview and fails to impress.
Shown:
- Nora’s throat clicks. The pen slides from her fingers, twice. When the recruiter asks about leadership, she smiles at the stapler.
Use summary to leap over dead air. One line will handle travel, setup, or repetitive tasks. Deploy one or two vivid specifics inside summary to keep texture.
Use interiority for judgment and meaning. Action without thought reads thin. Thought without action stalls. Pair them.
Genre promises and how to meet them
Each shelf comes with expectations. Meet them, then surprise within fair bounds.
- Romance. Deliver HEA or HFN. Central relationship on the page, not offstage. Internal and external barriers rise, then resolve. Consent, clarity, and emotional payoff matter.
- Mystery. Fair-play clues. Plant red herrings with respect. A sleuth with agency. A reveal that reorders earlier scenes without cheating.
- Thriller. Escalation with a clock. A threat that grows personal. Set pieces with clear geography. Momentum between set pieces via promises and reversals.
- Fantasy. Rules for magic or tech with consequences. Costs and limits. Lore that serves current wants and conflicts. Wonder in service of plot, not a tour guide.
- Horror. Dread builds before shock. A moral pressure or violation at the core. Survival choices with weight.
Crossing streams. Blend away, but choose one primary promise. Market copy, cover, and early chapters should signal that promise without confusion.
The reader promise
Tone and reading level must match your audience and comps. A snarky teen voice suits YA urban fantasy. A meditative voice suits literary family drama. Align word count and heat level with reader expectations for the niche you plan to pursue.
Voice should reinforce theme and mood. If your theme explores trust, let diction show openness or guardedness. If mood leans eerie, avoid wisecracks in life-or-death moments unless the point is dissonance.
Test this. Pick two comps. Read five pages from each. Then read your first five pages. Do the vibes sit on the same shelf. If not, adjust tone, pacing, or line choices.
Action steps
- Build a POV charter. Assign viewpoint holders, tense, and distance. Note forbidden knowledge.
- Color-code chapters by viewpoint. Scan for rapid switches or long gaps. Smooth the pattern.
- Run a head-hop audit. For each scene, highlight thoughts, perceptions, and judgments. If two minds weigh in without a break, fix the boundary.
- Run a voice pass. Create a cheat sheet for each viewpoint with diction, rhythm, and bias. Replace three neutral words per page with viewpoint-specific choices.
- Balance show and tell. Mark scenes with no turn in action or understanding. Convert to tight summary. Mark info-dumps. Break them into on-need lines woven into pursuit.
- Build a genre checklist. Pull five non-negotiables for your shelf and subgenre. Confirm presence, then push for freshness in execution.
- Do a five-line promise test for page one. Who, where, current want, obstacle on the page, tone. If any line feels vague, revise until the promise reads clear.
Worldbuilding and Continuity
Readers forgive dragons and time portals. They do not forgive broken rules. Your world earns trust by setting limits, then keeping receipts.
Rules and constraints
Define how things work. Then show the price.
- Magic needs fuel. Blood sugar, years of life, rare stones, a vow. Choose one. Make the cost visible on the page.
- Tech has range, latency, and failure modes. A quantum mesh drops in storms. A neural implant overheats under stress. Write the error message.
- Society runs on codified power. Inheritance, guild licenses, caste marks, surveillance scores. Put the rule in someone’s mouth or on a sign. Then let a plot turn hinge on it.
Edge cases bring drama. Who is allowed to break the rule. What happens when they do. If there is no consequence, there was no rule.
Quick drill:
- List three rules for your magic, tech, or social order.
- Add one explicit cost for using or bending each rule.
- Write a six-line beat where the rule stops your protagonist. Then write the price they pay to get around it.
Setting as function
Place should squeeze choices, not sit like wallpaper.
- Put a chase on a footbridge at low tide. Slippery boards change footwork and speed.
- Put a breakup in a studio apartment with thin walls. Someone holds their voice in, and that restraint matters.
- Put a heist in a museum with floor sensors and school tours at 11 a.m. Crowds are both cover and risk.
- Put a council meeting in a temple with strict bowing etiquette. A character who refuses to bow declares war.
Anchor each scene with one sensory fact that affects behavior. The generator coughs every time the lights flick. The alley smells of bleach. Snow piles against the door. Pick details that force action or color mood. Skip the tourist brochure.
Test yourself. Open three scenes. In the first paragraph of each, add:
- A physical pressure. Heat, darkness, noise, gravity, law.
- One concrete detail filtered through the POV. A boxer notices floor grip. A librarian notices acoustics.
Build a continuity bible
Memory lies. Your book needs a log.
Keep a simple tracker. Spreadsheet, notebook, or a notes app. Use columns you will update, not ones that look fancy and gather dust.
Track:
- Names, spellings, nicknames, pronouns, titles.
- Ages, birthdays, school years, time since key events.
- Geography. City names, districts, landmarks, distances, transit times.
- Time. Calendars, seasons, moon phases, local holidays.
- Systems. Currency names and values. Units of measure. Slang for both.
- Visuals. Eye color, scars, tattoos, hairstyles, wardrobe rules.
- Objects. Weapons with capacities. Spells with components. Gadgets with battery life.
- Laws and etiquette. Warrant rules. Public rituals. Greeting customs.
- Series-level secrets. Who knows what, when.
Add a style sheet for capitalization, hyphenation, and invented terms. Decide once. Keep it consistent.
Red flag examples:
- Chapter 2 gives Ravi brown eyes. Chapter 12 calls them green.
- Your AI ships in 2042, then gets invented in 2046.
- The crown prince is third in line, then sits the throne after one death.
Fix these before line edit. Continuity errors multiply once prose tightens.
Research and representation
Facts are texture and guardrails. Skimp here and readers will email you.
- Medical. How long does a concussion sideline a fighter. What does morphine do to speech. Ask a nurse, then test with a second source.
- Legal. Warrants, arraignments, custody, international extradition. Read a plain-language guide. Call a public defender for procedure, not for personal cases.
- Tech. Hacking is not typing fast. Phones have limits. GPS fails indoors. Confirm current norms.
- Language. If you include another language, check idioms with a fluent speaker. Adjust register for context.
- History and culture. Go beyond a Wikipedia page. Read memoirs. Listen to radio from that place. Walk the area on Street View.
Representation needs care. Give characters from any group a specific job, desire, and flaw that are not tokens. Avoid assigning all harm or all virtue to one identity. If you write outside your lived experience, bring in sensitivity readers. Pay them. Listen.
Build a research log:
- Question.
- Likely source.
- Status. To-do or verified.
- Notes with links or page numbers.
Plausibility and logistics
Your reality, your rules. Still, bodies, tools, and distances behave. Honor that.
- Travel. A horse trots at about eight miles an hour. A carriage on muddy roads will be slower. A jet has boarding, taxiing, and delays. Across-town trips take time in traffic.
- Injuries. A deep cut bleeds through bandages. Stitches limit movement. Broken ribs hurt to laugh, cough, and run. Healing eats days or weeks, not hours.
- Law and response. Police response times vary by area and time. Warrants need cause. Forensics has queues. Missing person reports have thresholds.
- Resources. A besieged city needs food, water, and fuel. A spaceship needs oxygen, heat, and spare parts. Show rationing and tradeoffs.
- Communications. Battery life. Signal dead zones. Latency across distance. A villain in a Faraday cage does not answer texts.
When you need an exception, seed it early. If a character reaches the capital in a day, explain the courier hawk or the tunnel in chapter three, not at the finish line.
Map your timeline. A simple row of days with morning, afternoon, night can reveal overlap and gaps. Mark travel, injuries, weather, and major beats. Do the clocks line up.
Sanity check trick. Write the story of your story from the point of view of a logistics officer. How did they move, eat, sleep, and hide. Where did resources come from. Bored yet. Good. Fix the holes.
Action steps
- Create a world guide. One file with rules for magic, tech, society, and the costs. Add a top ten list of non-negotiables for consistency.
- Build a style sheet. Spellings, capitalization, titles, invented terms, currency, units. Share it with anyone who reads for you.
- Map your chronology. Spreadsheet or sticky notes. Track days, locations, weather, injuries, and recoveries. Color-code by subplot if needed.
- Sketch maps. City blocks, ship decks, castle floors, transit lines. Even a rough diagram will save you from teleporting characters.
- Flag legal and ethical risks. Guns, cops, courts, medical scenes, cultural content. Note what needs an expert or sensitivity read.
- Schedule fact checks. Before line editing, set a week to verify travel times, procedures, tech limits, and language. Use your research log to close open questions.
- Run a continuity pass. Search for every instance of names, eye color, gadget limits, and dates. Update the bible as you fix.
- Pressure-test the rules. Write one scene where a rule blocks the hero. Write one where someone breaks it and pays. If there is no price, add one.
Frequently Asked Questions
What does a developmental edit for fiction actually cover and what is out of scope?
A developmental edit for fiction examines the story engine: premise and promise, causal chain between scenes, stakes and escalation, subplots, theme and genre fit. The editor tests whether scenes cause consequences and whether readers will get the experience your pitch promises.
Line-level concerns—sentence rhythm, word choice, commas and fine continuity fixes—are normally off the table and handled in later line editing or copyediting passes so the structural work can land first.
When is the best time to book a developmental edit?
Book a developmental edit after you have a complete draft and have done at least one self-revise—use a reverse outline for fiction and a short synopsis to surface major gaps. Editors need the full arc to diagnose midpoint issues, subplots and theme alignment.
If budget or time is tight, start with a manuscript assessment or a partial pass on the opening 30–50 pages plus your outline so you can apply directional fixes before a full pass.
Which materials should I include to get accurate quotes and faster, cheaper feedback?
Send a tidy briefing pack: a 1–2 page present‑tense synopsis, a reverse outline for fiction (one line per scene noting purpose and change), a character GMC sheet for key roles, two to three comps, an audience statement and current plus target word count. Label any sensitivity or research concerns up front.
Clean .docx files with clear scene breaks, a simple style sheet and a list of your top questions let editors price accurately and spend reading time on the work that truly needs diagnosis.
How do editors test structure—what is a useful way to audit scenes and beats?
Editors use scene-by-scene audits and beat sheets to check causality and pacing. A simple test between any two scenes is “Because X, therefore Y” (or “But X, so Y”); if the link reads “and then,” the chain needs work. They also map the inciting incident, midpoint shift, crisis and climax against word ranges to locate sagging middles or late reveals.
Tools such as a beat sheet for the midpoint, index cards or a visual story map make mis-timed turns obvious and speed editorial diagnosis.
How should I prepare characters and relationship dynamics for a character pass?
Prepare concise character GMC sheets (Goal, Motivation, Conflict) for protagonist and major players, and a simple relationship grid that maps ruptures and repairs against plot turns. For each scene, note the state change—“Hopeful to doubtful,” “Ashamed to defiant”—so an editor can see whether interior arcs align with external beats.
Audit side characters by function: if two serve the same purpose, merge or retask one. That keeps the cast tight and ensures relationships drive choices rather than act as filler.
How should I handle POV, head-hopping and tense before the edit?
Create a POV charter that assigns who holds viewpoint in each scene, your default tense and allowed psychic distance. One viewpoint per scene is the rule; signal any switch with a scene break and an anchor line (name, location or time) so the reader is not disoriented.
Run a head‑hop audit: highlight thought verbs and interior cues. If two minds leak into the same paragraph, split the scene or choose a single head. Fixing POV consistency before a developmental pass reduces confusion and sharpens editorial feedback.
What practical steps protect worldbuilding and continuity during a developmental pass?
Build a continuity bible for your novel—a single spreadsheet or document tracking names, spellings, dates, ages, locations, tech or magic rules and any costs for breaking those rules. Colour-code timelines and dual threads so mirrored beats align and travel or injury windows make sense.
Seed any planned exceptions early and record sources for technical facts. Editors will flag plausibility issues, but a clear continuity bible saves time and prevents small errors multiplying during later line edits.
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